Degrees and Certifications:
BS Physics (Oregon State U.), MS Physics (U. of AZ), PhD Physics (U. of AZ), CTE
Dr. Chris Cornuelle
The course focuses on teaching how 2D games are designed and the processes used to build them and make them flow. Experience an introduction to game design and programming, in-game collision and reflection, game-essential mathematics, object-oriented programming, and simple physics. Throughout the school year, students use these skills to create real 2D games, the design of which requires simple drawing on paper and monitor, as well as written project plans. Returning students study more advanced topics, including 3D modelling and the Unity game engine. Languages covered include C/C++, C#, Java, and JS.
Prospective students are expected to have at a minimum done well in Algebra I and to be in good standing at their high schools.